ABOUT
OUR MILSIM IDEA
WELCOME TO NORDIC MILSIM: A Realistic Military Simulation
At Nordic Milsim, we immerse you in a thrilling and authentic military simulation set within a richly crafted fictional universe. Our events aren't just games—they're chapters in an epic saga, where the stakes are high, and every decision counts.
Imagine a world where NATO and Russia, along with their allies, are locked in an intense, large-scale conflict. This alternate universe is the stage for our meticulously designed scenarios, where you, the player, become a key figure in shaping the outcome of this ongoing war.
Each event is more than just a standalone experience; it's a pivotal moment in a continuously evolving storyline. As you navigate through missions, your actions not only determine the current outcome but also ripple forward, influencing future events and the overall narrative. The history of previous battles is always present, providing context and depth, while your current choices set the stage for what's to come.
Additionally, our events are divided into two distinct gameplay categories: force on force and insurgency.
In force on force events, two large military units are in direct conflict with each other throughout the entire event. The gameplay focuses on combat, with an emphasis on completing missions, seizing territory, leadership and teamwork among the units.
Insurgency events, however, start without direct confrontation. In these events, the military units are smaller, and a civilian population plays a significant role. These games have a strong LARP (Live Action Role Play) element, where the story progresses through interactions between players. The civilian population is central to the storyline, while the military units must complete tasks and advance the game with as little armed conflict as possible. In insurgency events, your imagination shapes your civilian character, but no one character takes center stage. You could play a range of roles, from a homeless person searching for food to a respected lawyer secretly selling weapons to insurgents by night.
Regardless of the event category, all games take place within the same shared fictional universe, where they influence one another and contribute to the overall storyline.
To dive deeper into the intricate backstory that drives our events, explore the "Story" section on our website. Here, you'll find the detailed lore that forms the backbone of our universe, offering a richer understanding of the world you’re about to step into.
Join us at Nordic Milsim and become part of a dynamic, player-driven narrative where every event brings new challenges, new alliances, and new opportunities to shape the course of this epic conflict.
YOU CAN READ MORE BELLOW IN THE FOLLOWING SECTIONS:
LEADERSHIP & CADRES
In our team, we go beyond just having organizers who focus on what happens before and after each event—we also have dedicated individuals embedded within the gameplay itself. We understand that having people in high-visibility vests during a milsim event can break the immersion, so we avoid that entirely. Instead, we have selected key individuals, known as cadres, who are embedded in each platoon as platoon sergeants.
A cadre is carefully chosen by us to be part of our team. Their role is to ensure the well-being of every player in their assigned platoon, while also acting as a crucial link between the platoon and the event organizers. The cadre supports the platoon leader by providing mentorship and guidance during the event, helping to enhance the overall experience.
This approach allows each platoon to have an organizer who is fully immersed in the game, participating in every aspect alongside the players. This means they can offer on-the-spot support directly where it’s needed, without disrupting the atmosphere or flow of the game.
To maintain the realism of military operations, each faction in the game is led by players with military experience. As a participant, you’ll be assigned to a platoon within your faction and will be expected to follow the tasks given by your platoon leader. Effective communication and adherence to the command structure are vital; not following the structure could result in missing out on important elements like ammo and medic resupplies, mission updates, and other critical aspects of the experience.
Enhanced Realism: With Our Logistics System
Logistics are crucial in military operations—without timely delivery of the right resources, even the most skilled soldiers can be rendered ineffective in battle. To replicate this critical aspect in our events, we, as organizers, provide all ammunition during the game, free of charge.
At the start of the game, each player receives a set amount of ammunition based on their weapon type, with resupplies occurring throughout the event. We manage the distribution of ammunition to ensure that it reflects the success of mission objectives and the efficiency of each faction’s operations. This approach not only adds realism to the simulation but also introduces strategic gameplay elements. Players must carefully consider how to use their ammunition and decide which weapon systems to prioritize when supplies are limited.
Thanks to our new sponsorship with Velox Airsoft, all players will receive an initial supply of .32g BBs, along with resupplies during the event, at no extra cost. It is important to note that bringing your own BBs is strictly prohibited, and violations will result in ejection from the game. For roles that require different BB weights, such as snipers or DMRs, you must coordinate with the event staff. These BBs will be held by the cadre and distributed during resupply.
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In addition to managing ammunition, we have implemented an advanced medic system that enhances the realism and strategic depth of our events. Instead of relying on traditional 'respawn points,' where players wait at a static location after being taken out, we’ve adopted a more dynamic approach.
We believe that static respawn points create several issues: they break immersion, cause separation among platoon members, and lead to unnecessary delays as players try to regroup before rejoining the game. Moreover, this system makes it difficult to control the number of respawns without negatively impacting the entire faction's success, and it doesn't fully utilize the potential of the medic role.
To address these challenges, we employ squad and platoon medics who are responsible for getting downed players back into the action. If you’re completely taken out, a medic within your faction can revive you by administering an 'IV.' These 'IVs' are integrated into the logistics system, just like ammunition, and are essential to the gameplay mechanics.
Squad and platoon medics will be equipped with these medic supplies, including 24CL plastic flasks of water used as part of the medic resupply. As the game progresses, these supplies will be replenished, ensuring that medics can continue to support their teams effectively.
Mission-Based Objectives: For Strategic Gameplay
Our game does not rely on control points or similar mechanisms. Instead, primary and secondary objectives are dynamically assigned based on decisions made by both cadre and players. These decisions determine which areas are of strategic interest, simulating real-life military operations where certain terrains or structures gain importance depending on the mission objectives. Each mission is vital to the overall success of your faction, and tasks will evolve as the game progresses.
Experience Over Points
Our priority is to create an immersive MILSIM event that captures the essence of real-world military operations. Unlike a video game, we don't focus on scoring points; instead, we aim to enhance the experience by prioritizing the authenticity and realism of every aspect of the event.
Leadership Structure and Weapon Allocation
A combat squad is divided into different roles, each with specific weapon systems and skills. This allows the squad to handle various tasks and work together effectively to achieve the best possible results.
We apply the same structure. In our MILSIM event, the organization is reflected from the top of the hierarchy down to each individual player. A faction consists of 1-2 companies, and each company has a commander, a deputy commander, a company sergeant, a company RTO (radio operator), and a company medic. Each company is divided into several platoons, depending on the number of participants at the event. Each platoon is led by a platoon leader who is assisted by a platoon sergeant (cadre), a platoon RTO, and a platoon medic. These leaders oversee 3-4 squads, each consisting of 8-10 players, and divided into two fire teams.
To simulate the real-world composition of squads, including their skills and weapon systems, we impose restrictions on how a squad can be equipped and which weapons players are allowed to use. The restricted weapons include LMGs (Light Machine Guns), MMGs (Medium Machine Guns), DMRs (Designated Marksman Rifles), and sniper rifles.
Within each squad, two players are allowed to use machine guns, with the limitation that only one player may use an MMG. This means two players can either use an LMG each or a combination of one LMG and one MMG. Additionally, one player in the squad is allowed to use a DMR.
Snipers are a resource for the entire faction, and only 1-2 sniper teams per faction are allowed. These teams operate directly under the company commander’s leadership.
Faction Distinction: Through Uniforms and Weapons
To clearly differentiate between factions, we enforce specific uniform and weapon system requirements. Players are required to customize their gear to match the faction they represent, ensuring a realistic and organized visual distinction on the field.
Armbands are not required, with certain exceptions, but they are permitted for use.
Operational Planning & Communication
Primary tasks and strategic planning are communicated through each faction's Operation Order (OPORD), which is sent to registered players via email. Additionally, each faction will have a dedicated Facebook group for further coordination and communication. These groups are specific to the event and will be used to ensure smooth communication before and during the event.
Patrol Base: Living from Your Pack
Just like in a real-world military operation, players are expected to endure the entire event using only the equipment they personally carry. This event simulates all aspects of such an operation, not just combat.
Throughout the event, you'll be living out of your pack, which means you'll need to carry all essential items, including water, food, and sustainment gear, in your backpack. From the check-in area, you'll hike to the initial patrol base with all your gear on your back. Proper planning and packing are crucial, as you won’t have access to additional resources along the way. Ensure your pack is well-organized and manageable, as you'll need everything with you for the duration of the event.
The patrol base may be relocated based on game progression and tactical decisions. Because of this, tents are not a viable option due to the time they take to set up and take down. In case of an emergency, you may be allowed to access your vehicle or similar resources, but only with permission from your cadre.
You and your platoon are a team—do your part by assisting others, contributing to base security, and staying prepared at all times. Together with your platoon and the cadre, you'll gain valuable life skills that extend beyond airsoft.
FORCE ON FORCE: Military & combat focus
In force-on-force events, two large military units engage in direct conflict for the duration of the event. This format emphasizes continuous and dynamic combat scenarios, creating a high-intensity and immersive experience for participants. The gameplay revolves around achieving mission objectives, seizing and holding key territory, and maintaining strategic superiority. Success in this format relies heavily on effective leadership, clear communication, and cohesive teamwork within and between the units.
Immersion is a key focus, enhancing the realism and depth of the event. While LARP (Live Action Role-Playing) is not mandatory, it is encouraged, as role-specific behaviors, realistic communication styles, and thematic gear contribute to the overall atmosphere and make the experience more engaging for everyone.
All players are expected to follow commands and orders from their leadership. Each participant will be assigned to a platoon, and acting as a lone wolf or operating outside the established chain of command and faction is strictly prohibited. This ensures that the event functions as a cohesive and realistic military simulation. No player is the “main character”; the focus is on the faction and the collective effort to achieve objectives. Players are expected to prioritize teamwork and operate as part of their assigned unit, contributing to the success and immersion of the event as a whole.
INSURGENCY: Civilians & LARP focus
Insurgency events offer a unique and immersive experience that begins without direct confrontation. In these scenarios, military units are smaller, and the civilian population plays a pivotal role in driving the narrative forward. These events are heavily influenced by LARP (Live Action Role Play), where the story unfolds through the dynamic interactions between players.
At the heart of insurgency events is the civilian population, which is crucial to the storyline. As a participant, you have the creative freedom to shape your civilian character, whether you choose to portray a homeless individual searching for food, police or a respected lawyer who secretly supplies weapons to insurgents under the cover of night. Unlike traditional games, no single character takes the spotlight, emphasizing the collective contributions of all players to the evolving story.
Civilian players are encouraged to create and manage their own businesses or shops within the game. Your creativity plays a key role in shaping the success of your enterprise, allowing you to decide what kind of business to establish, what goods or services to trade, and how to attract customers. Whether you choose to run a small market stall, a bustling workshop, or a specialized service, your imagination will guide the development and growth of your business, making it an integral part of the game’s economy and overall storyline.
Civilian players are allowed to carry weapons, but they must remain on your back unless you are in immediate danger. Players who disturb the peace in the village will be taken to court and may face enforced in-game jail time.
Military units in these events are tasked with completing objectives and advancing the game with minimal reliance on armed conflict. This approach encourages strategic thinking and fosters deep engagement with the storyline. This doesn't mean that military units don't have an important role to play, or that combat situations won't arise. However, it's crucial for players to understand that your primary objectives will be winning hearts and minds, and achieving your faction's goals through the power of thought and diplomacy. The sword should only be a last resort, and if needed, it should be wielded in a way that doesn't backfire on you. With strategic thinking, you might even turn it against your opponent instead.
All our events (insurgency & force on force) are part of a larger shared fictional universe, where the outcomes of one event can influence others, contributing to an overarching and interconnected narrative. This continuity ensures that every event has lasting significance, making each experience a crucial piece of a larger, ever-evolving story.