You need to have done this before the game: MANDATORY
Registration: Click here (Here you can also see practical information, price times, etc.)
Read our rules rules (We will ask you about rules at check-in): Read here
Bring a red and a yellow armband (regardless of whether you have been given a team placement)
Bring a white gauze bandage / wrap, minimum size 8x400cm (available for sale for 20 SEK)
Bring a Hit cloth/marker (available for sale for 20 SEK)
Download the Telegram app (needed for communication within the team and take part in missions)
Bring something to store water in
Bring food, we have for sale (no break for lunch, we eat in the field during games and your friends can not afford you to disappear for an hour)
Make sure all your equipment is working
IMPORTANT: Arrive on time, we will NOT let players in to attend after 09:00 when check-in closes
Medic
Medics are allowed, and any player can heal another player.
If you are hit for the first time after leaving respawn, you have the opportunity to be healed.
This is done by a friend wrapping your entire medical bandage (8x400cm) around your arm.
If you are hit a second time (when you have your medical bandage wrapped & tied around your arm) you can no longer be healed and must return to re-spawn, after which you can be healed again.
Medic-process
You are hit- scream hit clear and distinct. The person who shot you should know that you have been hit!
Put on dathrag / hit cloth
You call for a medic
A friend comes up and takes your medical bandage from you.
Take off deathrag, you are now a target again (even while your friend unwinds the bandage)
When the whole bandage is wrapped around your arm and secured with a knot, you are back in the fight again
No more than 20cm of bandage may hang loose.
Medic bandages must be at least 8x400cm, without these you can not be healed. Bring your own or buy a personal one from us for 20 SEK
LEGEND (map)
Green dashed area: Safezone, goggles should still be worn but no firing. NOTE southern safe zone does not apply.
Yellow square with text RS: Yellow main respawn
Red square with text RS : Red main respawn
Orange / yellow square with black number: Domination point (DP)
Red number: UPK point (Map orientation)
White line: Elevation curve
Orange circle: NO RESTRICTIONS (G-F 8-9)
Orange area between G-E 4-5: Do not enter!
Map is assigned at Check-in (please bring your own plastic pocket)
Main mission
Domination point (DP)
On the map there are 4 DP marked, these are strategically and important points to take control of the area. At these points there is a box. Take over the point by pressing the button with your team color, to award your team game points and control over the area. 1 minute = 1 game point
The domiation points will be closed at specified times, whoever controls the domination point at shutdown will be awarded 100 extra game points + that the domination point will turn to a permanent respawn for your team, for the rest of the game.
Closing times
DP 1 - 11:30
DP 2 - 13:00
DP 3 - 14:00
DP 4 - 15:30
Side missions
During the game, missions will be assigned from the game management.
Each completed mission is worth 300p upon approved completion (as much as holding a domination point for 5h)
Missions can be performed in areas not covered by the game map.
The missions affect the game once more than just points at completion. Successful missions can give your own team strategic advantages and more weapon power further into the game.
The missions will be distributed via the app "Telegram", you will receive a channel at check-in.
Respawn
Main respawn: Directly- to the place, when you reach this you can return to the battle immediately.
Domination point closed by your team: Every 15 minutes, you can respawn at this place every time the clock shows XX: 00, XX: 15, XX: 30, XX45.
Mobile respawn: 5 minutes in respawn alternatively if you become 5 players or more to respawn, then everyone can go out at the same time (as soon as you become 5 or more regardless of time left) NOTE: You are not allowed to respawn if there are enemies 60m or closer (can you shoot them from respawn, you can not respawn)
Mobile respawn
Each team will be assigned a mobile respawn to set up. Mobile respawn can only be set up on marked UPK points on the map with the exception of the following: 1,2,3,4,6,7,8,10,12,14,16,17,18 (which are not approved) Before mobile respawn can be used, it must be approved by the game management through Telegram.
Process:
Select an UPK point that is approved.
Get to the place
Announce via telegram that mobile respawn is on UPK: X and ready to be built
You get approval from the game management
You build mobile respawn
You announce that respawn built via telegram
Mobile respawn can now be used for everyone in your team
For approved construction of mobile respawn, the team is awarded 15p
Points for building a mobile respawn are awarded only the first time it is set up and if it is set up again after being eliminated. The team does not get new points if the respawn just changes places without having been eliminated by the opponent, but it is allowed to change places on the mobile respawn without the opponent succeeding in eliminating it.
Elimination of mobile respawn
Mobile respawn can be eliminated by opponents. To eliminate the opponent's mobile respawn, do the following.
Disable the lamp puck
Announce via telegram that the opponent's mobile respawn has been eliminated. The message must contain the following: Location (UPK) and a picture of a deactivated lamp.
Teams that eliminate opponents' mobile respawn are awarded 100p
If your team's mobile respawn has been eliminated, it needs to be brought down and taken to its own main respawn before it can be taken out to the field and used again. This can be done by eliminated players (with a hit markers).
Radio channels
YELLOW
PMR
• Kanal 1 – 446,00625 MHz.
• Kanal 2 – 446,01875 MHz.
• Kanal 3 – 446,03125 MHz.
• Kanal 4 – 446,04375 MHz.
• Kanal 5 – 446,05625 MHz.
• Kanal 6 – 446,06875 MHz.
• Kanal 7 – 446,08125 MHz.
• Kanal 8 – 446,09375 MHz.
JAKT
• Jakt 1 – 155.425
• Jakt 2 – 155.475
• Jakt 3 – 155.500
RED
PMR
• Kanal 9 – 446,10625 MHz.
• Kanal 10 – 446,11875 MHz.
• Kanal 11 – 446,13125 MHz.
• Kanal 12 – 446,14375 MHz.
• Kanal 13 – 446,15625 MHz.
• Kanal 14 – 446,16875 MHz.
• Kanal 15 – 446,18125 MHz.
JAKT
• Jakt 4 – 155.525
• Jakt 5 – 156.000
• Jakt 6 – 155.400
• Jakt 7 – 155.450
GAME MASTER
Tel. 0708780439
PMR
• Kanal 16 – 446,19375
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