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ABOUT

NM MILSIM

BACKGROUND

After organizing several smaller events with a milsim character, the first major game was played at the beginning of March 2023. A fully booked event of 60 players where each side fought to be the winner of the Radarhöjden "Echoes from foreign power". The game was a success and now Open Milsim in collaboration with Nordic Milsim is proud to present the second part in the series about Radarhöjden already that same year! 

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THE GAME

Our milsim events strive to give all participants an experience out of the ordinary. The games are strongly characterized by realism where cooperation, mental resilience and tactics are crucial for each player to succeed.

The games offer a variety of different types of props that have a direct impact on the game. This is also combined with missions to solve, without the game being controlled by an organizer. You as a player have all the influence over how the game develops but also  which direction future events take, based on what has happened before.

GAME IDEA

In order to best match your desired game experience with how the game is then designed, Nordic Milsim uses two tools to partly get information about how much you as a player want to challenge yourself physically and mentally (how close to reality you want to get). Partly so that you as a player can choose a role within a given faction that suits your play style and how you want to fight on the battlefield.

 

In the first category (blue, green and red), you choose in your registration how tough you want the game to be. How challenging you want your missions to be and how much we should push you to continue even though you are physically and mentally tired. This does not come with any requirements, but please note that if you choose a difficult level, your missions will be designed that way and there is no backtracking during the game. You can choose to not accept missions during the game, but you won't get new easier missions. This is because it is simply not possible to plan missions during the game.

SEE CATEGORIES HERE

The second category (units), you choose in your registration which unit you want to portray. Each unit comes with different advantages and disadvantages depending on the purpose of the unit and how we as organizers think the role should work. READ CAREFULLY about what each unit means, some units come with specific requirements but also the possibility of some modification depending on your preference as a player. The unit requirements are governed by our rules and it is not possible to change your unit type during gameplay. It is also beneficial for you and your team to decide, together and in advance, which unit each player will play as. It is allowed for players in the same team/group to choose different units, but consider carefully, it is not always beneficial to play as different units! All units are subject to the same rules as the regulations state otherwise, unless it is mentioned in any way under the specific rules for each unit described on the unit page.

SEE UNITS HERE

CATEGORIES

What is expected of you:

Nothing. Come as you are, play to the best of your ability and have fun. Stop when you are tired and rest as much as you need.

 

Example of tasks:

Capture a flag, guard a road crossing, rob a bank or lead a heist.

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NOT USED

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What is expected of you:

You are expected to follow orders. You are usually part of a larger unit that acts as an important cog in a larger offensive or plan. You get the job done, regardless of weather conditions or temporary discomfort.

 

Example of tasks:

Assault a stronghold with another team, guard an object, sweep an area and clear it of enemies.

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What is expected of you:

You are expected to solve assignments with high precision. You usually operate unsupported deep behind enemy lines and only strike a specific target when the time is right.

Example of tasks:

Sabotage, reconnaissance, VIP elimination or extraction & ambushes.

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What is expected of you:

You are expected to solve assignments with high precision that require special planning and special equipment. The nature of the assignment is usually unconventional or highly complex.

 

Example of tasks:

Swim to an island at night while being chased by the enemy. Climb or rappel down a mountain. Lie at an observation post for a whole night in freezing cold or in a swamp surrounded by mosquitoes..

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KATEGORIR MILQUEST

DOMINATION POINTS

During several events, the use of domination points will be implemented. The domination points act as anchor points for the factions on the  field. Domination points also contribute by acting as supply points for the faction that controls them, while providing an overview of how the front is laid out.

Domination points are controlled through systems from Ares Alpha where you as a player can see the battlefield updated directly on your mobile device.

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GAME PROPS

To give the events more depth, varied props are used. We see this as fundamental to give the participants of the event a more exciting experience.

All props are realistically designed, have a function and can usually be used in an the-game context. We love things that goes boom!

FACTION ID

In these games, there are no requirements for players to use armbands or the like, in order to show faction affiliation. A player on a reconnaissance mission should be able to rely on their camouflage system without being constrained by the restriction of using a armband in a striking color.

 

How can players identify friend from foe?

We limit weapon types and camouflage type, something we see as more realistic. However, modern tactical equipment is very similar on both factions, while much of the equipment is exactly the same, such as the use of MultiCam. We see it as part of reality and thus also part of the game. This is something that every player needs to consider in their choice of equipment, how to communicate and keep good coms protocol with friendly units. At the same time, there is nothing that prevents players from using their own identification system, such as arm bands, during the event or parts of the event. For example, pre a major attack.

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