08:00-09:00 Check-in NOTE: We do not admit any players after Check-in closes
You need to have done this before the game MANDATORY
Registration: Click here (Here you can also see practical information, prices times etc.)
Read our rules rules (We will ask you about rules at check-in): Read here
Bring a red and a blue armband (regardless of whether you have been placed in a team)
Bring a white gauze/wrap, minimum size 8x400cm
Bring a hit cloth
Download the app Telegram (required for communication within the team and sharing assignments)
Bring something to store water in
Bring food, (no break for lunch, we eat in the field during games and your peers can't afford you disappearing for an hour)
Make sure all your equipment is working
IMPORTANT: Arrive on time, we will NOT let players in after 09:00 when check-in closes
All players can heal a teammate 1 time!
If you get hit the first time after leaving respawn, you have the opportunity to be healed by all players.
Dedicated healers can heal players who already have a white healer bandage attached, one more time. This is done with a YELLOW armband.
Heal is done by a comrade wrapping your entire healthcare bandage (8x400cm) around your arm.
If you get hit a third time (when you have your white and yellow bandage wrapped & tied around your arm) you can no longer be healed and must return to re-spawn, after which you can be healed again.
Dedicated medics must have a symbol (patch or bandage) to show that he/she is a medic. (Cross symbol)
MAX 5 dedicated medic workers are allowed per page.
Yellow medical bands are provided by the organizer in limited numbers. Participants are allowed to bring their own yellow armbands.
You get hit - scream hit clear and distinct. Whoever shot you should know that you were hit!
Put on dathrag/hit cloth.
You call for a medic
A comrade comes up and takes your healthcare bandage from you.
Take off the deathrag, you are now a target again (even while your comrade is wrapping the bandage)
Once the entire bandage is wrapped around your arm and secured with a knot, you are back in the fight again
No more than 20cm of bandage may hang loose.
Medic bandages should be at least 8x400cm, without these you cannot be healed. Bring your own or buy a personal one from us for SEK 20
LEGEND (legend map)
Green dashed area: Safezone, safety glasses still to be worn but no firing of weapons.
NOTE: The southern safezone is not in use and is not covered by any travel restrictions!
Blue square with text RS: Blue main respawn
Red square with text RS: Red main respawn
Orange/yellow square with black number: Domination point (DP)
Red number: Map check point (UPK)
White line: Elevation curve
Orange area between G-E 4-5: Do not enter!
Orange circle (F 8-9, G 8-9): Not used, no restrictions!
Map is assigned at Check-in (please bring your own plastic pocket)
Domination point (DP)
On the map there are 4 DP marked, these are strategically important points to take control of the area. At these points there is a box. Take over the point by pressing the button with your team color, to give your team points and control of the area. 1 minute= 1 point
Points will close at specified times, whoever controls the point at shutdown will be awarded 100 extra points + the location will become a permanent respawn point for your team.
DP 1 - 11:30
DP 2 - 13:00
DP 3 - 14:00
DP 4 - 15:30
During the game, missions will be assigned from game management.
Each mission is worth 300p upon successful completion (the same as holding a point for 5h)
Missions can be completed in areas not covered by the game map.
The tasks affect the gameplay more than just points when completed. Successful missions can give the own team strategic advantages and more weapon power further into the game.
The assignments will be distributed via the "Telegram" app, you will receive a channel at check-in.
Main respawn: Direct- get to the location, when you reach it you can return to the battle directly.
Checkpoint closed by your team: Every 15 minutes, you can respawn at this location every time the clock shows XX:00, XX:15, XX:30, XX45.
Mobile respawn: Every 15 minutes. NOTE: Not allowed to respawn if there are enemies 60m or closer (can you shoot them from respawn then you are not allowed to respawn)
Each team will be assigned a mobile respawn to set up.
Mobile respawn can only be set up on a given order via telegram.
Orders are accepted
Get to the location
Notify via Telegram that mobile respawn is on UPK: X and ready to build
You get approval from game management
You build mobile respawn
You announce that respawn built via telegram
Mobile respawn can now be used on everyone in your team
For approved construction of mobile respawn, the team is awarded 15p
Points for building mobile respawn are awarded only the first time it is set up and if it is set up again after being eliminated. The team thus does not get new points if the respawn only changes places without being eliminated by the opponent, but it is allowed to change places on mobile respawn without the opponent succeeding in eliminating it.
Elimination of mobile respawn
Mobile respawn can be eliminated by opponents. To eliminate the opponent's mobile respawn, do the following.
Disable lamp buck
Notify via Telegram that opponent's mobile respawn has been eliminated. The message must contain the following: Location (UPK) and image of deactivated lamp.
Teams that eliminate opponents' mobile respawns are awarded 100p
If your team's mobile respawn has been eliminated, it needs to be retrieved and taken to its own main respawn before it can be taken out again and used again. This can be done by knocked out players (with hitting cloth).
Blue armband is used instead of yellow.
New medic rules (see above).
Bleedout now mandatory for 5 minutes.
• Channel 1 – 446.00625 MHz.
• Channel 2 – 446.01875 MHz.
• Channel 3 – 446.03125 MHz.
• Channel 4 – 446.04375 MHz.
• Channel 5 – 446.05625 MHz.
• Channel 6 – 446.06875 MHz.
• Channel 7 – 446.08125 MHz.
• Channel 8 – 446.09375 MHz.
• Hunt 1 – 155,425
• Hunt 2 – 155,475
• Hunt 3 – 155,500
• Channel 9 – 446.10625 MHz.
• Channel 10 – 446.11875 MHz.
• Channel 11 – 446.13125 MHz.
• Channel 12 – 446.14375 MHz.
• Channel 13 – 446.15625 MHz.
• Channel 14 – 446.16875 MHz.
• Channel 15 – 446.18125 MHz.
• Hunt 4 – 155,525
• Hunt 5 – 156,000
• Hunt 6 – 155,400
• Hunt 7 – 155,450
• Channel 16 – 446.19375